Map Editor FAQ. (For all Map Editor Questions!)

Discussion in 'Map Editor' started by Kalafior, Oct 14, 2010.

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  1. Shirolol Noobie Mouse

    dont think it will be listend because it has 18 sites but if you are a newbie with map editor and want yours fixed or rated before posting you can also tell me [IMG]
    i dont think THATS illegal
  2. Kalafior Guest

    what?
    I wouldn't look for such explanation of something like that, but since normal restitution is multiplying factor for the momentum of an object on the contact with the ground with respect to it's angle and direction object is approaching, invalid is probably altering the direction or/and angle.


  3. Oaix Cheese Enthusiast

    I'll answer your first question, but I won't answer your second :p

    Simply, because the restitution is invalid, Box2D (the physics engine) ignores all restitution values. It will just keep the block in the same place; however, even when in contact w/ another ground, it will be affected by forces such as gravity and it will maintain a constant speed w/o outside forces.

    I'll just give you an example of this... (a possibility of invalid res)
    A Dynamic Invalid Res block, given speed, will simply keep pushing away another dynamic block. This is because they're dynamic, and the invalid res block will keep the same speed upon contact.

    (You can use this method to reverse shaman kill maps... :D Don't try it, cuz I got it perma'd already)

    Btw, NEGATIVE res has different effects. Invalid Res will cause automatic phasing... Negative is a bit different. (which i will not explain)


  4. Worried

    Toontownfan Noobie Mouse

    Cool Now I Know How To Export A Map Thx! [IMG]
  5. Azafreak Guest

    Thank you Oaix. I think I'll start to experiment a bit more with invalid restitution. :p
  6. Jigglypuffs Cheese Enthusiast

    how do you make a red anchored ground that when you touch it dissapears?(Without all the red anchors dissapearing)
  7. Artk Guest

    How can i hide the anchor behind the object (dynamic ground)?
  8. Oaix Cheese Enthusiast

    Activate no-b after the map starts. Simply place a dynamic ground anchored w/ a b-anchor. Then, have a dynamic IF ground drop on it 1-3 seconds later. It's ineffective if you send it to 0,0 w/o giving time for the b-anchor to take its place.

    Well, first, you need a b-anchor. Second, you need an object w/ another anchor to attach to the original ground.

    Now, the b-anchor must be the primary object, meaning it has the lowest layering.
    The grounds, however, must have a layering index lower than the original.

    Example:
    Code:
    <C><P /><Z><S><S L="10" H="100" X="400" Y="265" T="0" P="1,0,0.3,0.2,0,1,0,0" /><S L="50" H="50" X="400" Y="200" T="0" P="1,0,0.3,0.2,0,1,0,0" /></S><D /><O><O C="11" Y="200" P="0" X="400" /><O C="14" Y="220" P="0" X="400" /></O></Z></C>

  9. Mrjackd Guest

    Is there some kind of limit to where grounds still exist?
    If so can anyone give me the x and y axis for it.
    thx :)
  10. Oaix Cheese Enthusiast

    I guess you need them for dynamic grounds.. I'll just give you a bunch of statistics from Temple's blog...

    Weights of objects:

    8 ball (7.8-7.9)
    20 mouse
    30 small box
    55 small plank (55.3)
    60 trampoline (60-61)
    70 mouse with cheese
    110 large plank (110.6)
    120 large box
    340 100x100 block
    1000 anvil
    1000 cannon

    Mice live at: X = [-400, 1200], Y = [-600, 410]
    Dynamic and shaman objects live at: X = [-120, 930], Y = [-900, 900]

    Nightmode: Visible area has diameter 150, centered at 30 above the mouse's position (just above the ears).

    A mouse is 30x30, centered at the back of his neck (this is the point you spirit in order to send him to limbo).



  11. Mrjackd Guest

    Wow thanks! That's just what I needed.
  12. Yerroriceboy Guest

    do i have to have 1000 cheese in order to export the map?

    <C><P /><Z><S><S X="395" H="10" Y="398" T="0" P="0,0,0.3,0.2,0,0,0,0" L="707" /><S X="721" H="10" Y="357" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="600" H="10" Y="318" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="479" H="10" Y="303" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="371" H="10" Y="298" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="265" H="10" Y="293" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="165" H="10" Y="284" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="97" H="10" Y="269" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="91" H="10" Y="272" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="78" H="10" Y="273" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="73" H="10" Y="268" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="70" H="10" Y="271" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="60" H="10" Y="271" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="57" H="10" Y="271" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="44" H="10" Y="278" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="25" H="10" Y="284" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="40" H="10" Y="277" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="48" H="10" Y="274" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="32" H="10" Y="280" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="37" H="10" Y="279" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="85" H="10" Y="269" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="85" H="10" Y="269" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="302" H="10" Y="229" T="1" P="0,0,0,0.2,0,0,0,0" L="300" /><S X="458" H="10" Y="231" T="3" P="0,0,0,20,0,0,0,0" L="10" /><S X="500" H="10" Y="230" T="3" P="0,0,0,20,0,0,0,0" L="10" /><S X="550" H="10" Y="233" T="3" P="0,0,0,20,0,0,0,0" L="10" /><S X="510" H="10" Y="155" T="1" P="0,0,0,0.2,0,0,0,0" L="125" /><S X="683" H="200" Y="164" T="4" P="0,0,20,0.2,0,0,0,0" L="10" /><S X="673" H="31" Y="246" T="1" P="0,0,0,0.2,0,0,0,0" L="10" /><S X="42" H="100" Y="341" T="4" P="0,0,20,0.2,0,0,0,0" L="10" /><S X="359" H="10" Y="158" T="3" P="0,0,0,20,0,0,0,0" L="96" /><S X="381" H="10" Y="112" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="297" H="10" Y="110" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="218" H="10" Y="107" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="151" H="10" Y="102" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="252" H="10" Y="158" T="3" P="0,0,0,20,0,0,0,0" L="10" /></S><D><T Y="314" X="66" /><F Y="135" X="527" /><DC Y="370" X="669" /></D><O><O P="0" X="290" C="6" Y="364" /><O P="0" X="247" C="6" Y="356" /><O P="0" X="222" C="6" Y="356" /><O P="0" X="188" C="6" Y="362" /><O P="0" X="143" C="6" Y="367" /><O P="0" X="101" C="6" Y="368" /><O P="0" X="84" C="6" Y="365" /><O P="0" X="600" C="12" Y="318" /><O P="0" X="479" C="13" Y="303" /><O P="0" X="372" C="12" Y="297" /><O P="0" X="266" C="13" Y="293" /><O P="0" X="166" C="12" Y="285" /><O P="0" X="721" C="16" Y="358" /><O P="0" X="153" C="1" Y="145" /><O P="0" X="201" C="1" Y="154" /><O P="0" X="616" C="3" Y="200" /><O P="0" X="199" C="12" Y="154" /><O P="0" X="151" C="12" Y="146" /><O P="0" X="618" C="13" Y="201" /></O></Z></C>
  13. Oaix Cheese Enthusiast

    You must have 1000 cheese to be able to export maps as a requirement, and you must have 40 cheese to actually export a map.


  14. Trollish

    Transrosa Cheese Enthusiast

    Hi how I can create a map? Thanks [IMG] [IMG] [IMG]
  15. Zjic Guest

    Is there a way how to make invisible ground that mouse will pass trough but other dynamic grounds will not?
  16. Oaix Cheese Enthusiast

    So far, there's no way to do this.


  17. Angelic

    Hotpockets Cheese Enthusiast

    Is it possible to submit maps to survivor, or is it mod only?
  18. Hobothehill Guest

    To get your map into the survivor room cycle you have to show it to a mod who may or may not approve it. But I think the applications have been closed now.
  19. Stron Cheese Enthusiast

    Step 1) Restart Computer
    Step 2) Restart Internet
    Step 3) Restart your head

    Repeat.


  20. Angelic

    Mortas Cheese Enthusiast

    Oh My god! I'm br but i read english... it's the best F.A.Q of the forum (and the only that i see). Good work Kalafior!
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