Secondusks' Maps [View Two More Free!]

Discussion in 'Map Editor' started by Secondusks, Nov 7, 2010.

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  1. Secondusks Guest

    [IMG]

    So these are all of my maps -ahem- all of my decent maps that I have created, most non-exported. There's just nothing like the feeling of stomping a mouse into the ground.
    Please do not publish them as your own but feel free to partially use any ideas from scratch. [IMG]
    Notes:
    • [Perm.] Permanent Map
    • [Month 'Year Winner] Official Map Making Contest placer
    • [P. Theme] Entered in Paradigm Shift Map Contest
    • Click on an image to be linked to the XML code
    Updates:
    • 2/21: Added Sewer, Compacter
    • 1/17: Linked Images to codes, added Jerry, Spring, Piranhas, and Rube. Removed several others
    ___________________________________________________________________________________________


    Just* Angel Falls

    [IMG]

    The system off-screen sends a stream of anvils endlessly which the mice have to traverse over to get to the cheese.

    Crane

    [IMG]

    The shaman operates the construction crane to save the stranded worker mice. All that's needed to save the mice are some shaman muscle and one anvil.

    Groundhog 1067

    [IMG]

    A night mode copy of 1067 that will probably confuse most mice. After falling down where there should be a pillar, they are returned to the beginning.

    Ice Brush

    [IMG]

    Just an all ice racing map with several routes. The gap on the lower left is passable by mice.

    Stepping Down

    [IMG]

    After a mouse pushes the button all the steps fall down quickly from right to left and are replaced by chocolate steps a few moments later.

    Stepping It Up
    [P. Trap]

    No image necessary as it is visibly the same as Stepping Down. However, the trap is much more immense. Try it out.

    Suspension

    [IMG]

    Alone, I can easily cross to the cheese, but with cheese the platforms fall out behind me as I jump, requiring shamans to save the slower mice.

    Groundhog Stomping

    [IMG]

    The map uses Temple's Groundhog technique to return the mice used as stepping stones to the beginning.

    Pillars

    [IMG]

    The pillars move up and down allowing the struggling mice to get the cheese and rise back up.

    Strain
    [Perm.] [Dec. '10 Winner]

    [IMG]

    I imagine that there will be quite the struggle to avoid being shoved down into bubbles.

    Piranhas
    [P. "Easier Said Than Done"]

    [IMG]

    Seems like a rather Vanilla map. Until the tiny, chocolate piranha of doom rain down upon the mice. Chocolate. Rain. *chortle*

    Nightmare
    [P. Horror]

    [IMG]

    Mice have to push the bloody knife off the side.

    Jerry the Mouse

    [IMG]

    Every mouse's best friend against cats. Who doesn't love him? [IMG]

    Springboard Seesaws

    [IMG]

    A series of powerful catapulting levers let mice launch all around the map.

    Rube Goldberg

    [IMG]

    A domino Rube Goldberg machine set on releasing the mice. It doesn't always work, sadly. Don't A.F.K. death!

    Sewer Tunnel

    [IMG]

    Supposed to have been entered into Paradigm Shift Contest, but this map took too long to fix. Meece have to pass through the flowing sewer (solo/shaman).

    Compacter

    [IMG]

    Ooh, a conveniently placed pile of golden cheese--You've seen how this ends. The walls immediately start closing in on the mice when they are pushed.


    Thanks for viewing my maps, some critiquing would be nice, and more to come, free of charge! [IMG]
  2. Froi Guest

    These maps look very interesting, with some engineering put into them.
  3. Secondusks Guest

    As the subject says: New Map! Ziggurat. Check the Original Post! [IMG]
  4. Froi Guest

    How does that glitch work? it could be interesting for preventing troll shamans.
  5. LoneWulfy Noobie Mouse

    A normal block hits the IF red anchored 10x10 below the screen and sends it to 0,0 like the spirit break bug. This approximates the spirit break bug's effects, and removes the red anchored block blocking the hole.
  6. Secondusks Guest

    Ok. New map [IMG]

    Head Stomping

    http://i.imgur.com/eFFLh.png

    This map uses Temple's mechanism for his Groundhog maps (whenever a mouse falls he gets blasted back to the start) and it's a collision map. I liked how in the official maps mice often stomped on each others head to win. Here you have to without any fear of death.

    Code Here:
    Show Spoiler
    <C><P G="0,8.8" C="" /><Z><S><S H="20" X="400" Y="420" T="0" P="0,0,0.3,9999.0,0,0,0,0" L="790" /><S H="60" X="90" Y="370" T="0" P="0,0,1,0,0,0,0,0" L="180" /><S H="300" X="0" Y="-300" T="0" P="0,0,0.0,0.0,20,0,0,0" L="10" /><S H="800" X="430" Y="-300" T="0" P="0,0,0.0,0.0,290,0,0,0" L="10" /><S H="60" X="720" Y="370" T="0" P="0,0,0.3,0.2,0,0,0,0" L="150" /><S H="60" X="-14" Y="363" T="0" P="0,0,1,0,40,0,0,0" L="200" /></S><D><T Y="340" X="80" /><F Y="260" X="720" /><DC Y="15" X="400" /><DS Y="320" X="50" /></D><O><O X="60" C="4" P="-45,1" Y="130" /><O X="-8" C="11" P="0" Y="197.5" /><O X="60" C="4" P="-45,1" Y="-130" /><O X="128" C="11" P="0" Y="-198" /><O X="-8" C="11" P="0" Y="-62.5" /><O X="60" C="4" P="-45,1" Y="0" /><O X="-8" C="11" P="0" Y="67" /><O X="128" C="11" P="0" Y="62" /><O X="60" C="4" P="-45,1" Y="-65" /><O X="128" C="11" P="0" Y="-134" /><O X="128" C="11" P="0" Y="-67.5" /><O X="60" C="4" P="-45,1" Y="65" /><O X="-8" C="11" P="0" Y="2.5" /><O X="128" C="11" P="0" Y="-3" /><O X="-8" P="0" C="11" Y="131" /></O></Z></C>


    Also: Angel Anvil Falls has been improved and exported.
  7. Secondusks Guest

    Better pictures. [IMG]
  8. Mapdesigns Noobie Mouse

    That's one way to do it. :)

    Anyways, in Ziggurat, the blocks at the top have a tendency to fall before the button is pressed :p
    Perhaps try damping them a little? :)


  9. Secondusks Guest

    When I dampen them more they tend to be too slow to correctly enter the gaps, forcing me to move them to another position that works. I think that will probably work if I adjust the friction?
  10. Affliction Guest

    Move them backwards on the same path.
    By this, I mean to move the two on the left up and left more, on the same diagonal path, and move the supporting ice blocks the same amount, that way it gives the ghost boards time to spawn before the grounds can phase through them. For the two on the right, move 'em up and right. That should work.


  11. Kenoriga Cheese Enthusiast

    Angel Anvil Falls is good!
    I also like the snowflake-like contraption on "Put Your Backs Into It!".
    The incorporation of collision and Temple's groundhog mechanism looks good in Stomping!

    Haven't tried any though, other than Stomping alone.
  12. Acidifiers Noobie Mouse

    Stomping looks like it'd be very fun to play in a regular room.

    How many of these have you exported? [IMG]
  13. Secondusks Guest

    The only one exported was Angel Anvil Falls but that was still deleted swiftly due to the annoying vote system. I don't really plan on exporting any soon. [IMG]
  14. Secondusks Guest

    Sorry for double post...

    Just added the maps from "The Critique My Map Thread" and exported a few.
  15. Secondusks Guest

    Added a bunch more maps and cleaned it up a bit. I hope this doesn't count as being a thread necromancer.
  16. Lurking

    Voidmoon Cheese Enthusiast

    You're maps are very creative! [IMG]

    The crane never works for me though [IMG]
  17. Secondusks Guest

    Shameless bump/update right here. Several maps added and revised.
  18. Roflmao

    Idnlr Noobie Mouse

    You are so modest with winning the Map Making contest.

    Please put a side-note saying that you won the contest for Stomping, and do yourself a favor. [IMG]
    --
    I really like your maps, they inspired me to make some too.
  19. Roflmao

    Idnlr Noobie Mouse

    Necrobump: Your images died. [IMG]
  20. Secondusks Guest

    That's odd. I'll fix them when I have access to my other computer. Plus a couple more maps. [IMG]
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