The "Critique my Map" Thread.

Discussion in 'Map Editor' started by Lordlego, Sep 23, 2010.

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  1. Psychedelic

    Lordlego Cheese Enthusiast

    Want to show off your maps and know what others think of them? Post them in here!

    The rules:
    ● Post one map at a time, including a picture and the XML-code.
    ● Be constructive when giving advise or your opinion. Just telling someone a map is good or bad isn't enough.
  2. Psychedelic

    Lordlego Cheese Enthusiast

    Go:

    [IMG]

    Code:
    <C><P /><Z><S><S H="10" Y="432" T="1" X="400" P="0,0,0,0.2,0,0,0,0" L="800" /><S H="85" Y="382" T="1" X="600" P="1,0,0,0,0,1,2,0" L="80" /><S H="50" Y="200" T="0" X="48" P="0,0,0.3,0.2,0,0,0,0" L="100" /><S H="50" Y="200" T="0" X="752" P="0,0,0.3,0.2,0,0,0,0" L="100" /><S H="50" Y="200" T="0" X="252" P="0,0,0.3,0.2,0,0,0,0" L="286" /><S H="80" Y="309" T="1" X="566" P="1,0,0,0.2,0,1,0,0" L="10" /><S H="80" Y="309" T="1" X="634" P="1,0,0,0.2,0,1,0,0" L="10" /><S H="21" Y="295" T="1" X="600" P="1,10,0,0,0,1,2,0" L="58" /><S H="30" Y="263" T="1" X="576" P="1,0,0,0,0,1,0,0" L="30" /><S H="30" Y="263" T="1" X="624" P="1,0,0,0,0,1,0,0" L="30" /><S H="60" Y="261" T="3" X="600" P="1,10,0,30,0,1,0,0" L="10" /><S H="40" Y="318" T="1" X="578" P="1,10,0,0.2,0,1,0,0" L="10" /><S H="40" Y="318" T="1" X="622" P="1,10,0,0.2,0,1,0,0" L="10" /><S H="180" Y="141" T="0" X="104" P="1,10,0.3,0.2,0,1,0,0" L="10" /><S H="180" Y="141" T="0" X="400" P="1,10,0.3,0.2,0,1,0,0" L="10" /><S H="10" Y="169" T="0" X="400" P="1,10,0.3,0.2,0,1,0,0" L="25" /><S H="180" Y="141" T="0" X="696" P="1,10,0.3,0.2,0,1,0,0" L="10" /><S H="10" Y="169" T="0" X="696" P="1,10,0.3,0.2,0,1,0,0" L="25" /><S H="50" Y="200" T="0" X="548" P="0,0,0.3,0.2,0,0,0,0" L="286" /><S H="10" Y="169" T="0" X="104" P="1,10,0.3,0.2,0,1,0,0" L="25" /></S><D><T X="48" Y="175" /><F X="752" Y="170" /><DS X="48" Y="159" /><DC X="600" Y="325" /></D><O><O X="566" P="0" C="22" Y="343" /><O X="634" P="0" C="22" Y="343" /><O X="566" P="0" C="22" Y="274" /><O X="634" P="0" C="22" Y="274" /><O X="600" P="0" C="22" Y="288" /><O X="578" P="0" C="22" Y="302" /><O X="622" P="0" C="22" Y="302" /><O X="104" P="0" C="22" Y="169" /><O X="400" P="0" C="22" Y="169" /><O X="696" P="0" C="22" Y="169" /><O X="16" P="0" C="1" Y="420" /><O X="784" P="0" C="1" Y="420" /><O X="16" P="0" C="11" Y="420" /><O X="784" P="0" C="11" Y="420" /></O></Z></C>
  3. Stron Cheese Enthusiast

    I can't really bother to take screenshots for the maps, I'll put the code and whoever wants to see it, he'll see it (or she). I follow what is, for me, the essence of transformice - simple maps without complex things and lots of objects, while still challenging.

    Code:
    <C><P /><Z><S><S L="740" X="412" H="41" Y="376" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="40" X="63" H="198" Y="298" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="40" X="759" H="198" Y="298" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="40" X="63" H="25" Y="187" T="1" P="0,0,0,0.2,0,0,0,0" /><S L="10" X="36" H="90" Y="153" T="1" P="0,0,0,0.2,0,0,0,0" /><S L="40" X="755" H="143" Y="32" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="40" X="61" H="25" Y="117" T="1" P="0,0,0,0.2,0,0,0,0" /><S L="40" X="756" H="25" Y="187" T="1" P="0,0,0,0.2,0,0,0,0" /><S L="10" X="781" H="90" Y="153" T="1" P="0,0,0,0.2,0,0,0,0" /><S L="40" X="755" H="25" Y="117" T="1" P="0,0,0,0.2,0,0,0,0" /><S L="40" X="61" H="104" Y="53" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><F X="65" Y="155" /><DS X="385" Y="340" /><DC X="410" Y="342" /><T X="754" Y="174" /></D><O /></Z></C>
    Code:
    <C><P /><Z><S><S L="164" X="354" H="51" Y="233" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><F X="354" Y="339" /><T X="350" Y="133" /><DS X="352" Y="191" /><DC X="354" Y="193" /></D><O /></Z></C>

    Submitted this 2 today :) Enjoy.
  4. Moori Guest

    add cheese and hole for shaman (and maybe something like trollkilling machine)

    or how u validate? ^^

    Stron....i hate wj maps
  5. Rakimou Guest

    Lego,

    The trick is very smart, but aside from that the map is too straightforward to my taste, and most people will wj their way through anyways.

    Stron,

    I'm not sure what to make of the first map. While the left wall is perfectly wj'able, the right wall seems impossible to me (I did a quick test though, so I might be wrong). Even if it's possible, most players will still wait for a shaman to build stuff. From the shaman standpoint the map is too simple.

    As for your second map, there's already a good number of such maps in the game.
  6. Stron Cheese Enthusiast

    I'd like to know how you've managed to wj over ice o0
  7. Whoever Guest

    Hope this topic will expand well, I like the idea of it. Stickied.
  8. Kirbyfan Guest

    To Stron, you're maps are quite simple with little in the way of creativity. I understand that your goal was simple and challenging, but it literally takes seconds to build a solution to your first level.

    Also like Rak said, there are plenty of versions of your second map.

    Here is a repost of a map I'm working on. Trying to figure out what to put in the center.

    Code:
        <C><P /><Z><S><S L="112" X="69" H="42" Y="117" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="16" X="11" H="380" Y="213" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="16" X="789" H="380" Y="211" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="262" X="666" H="10" Y="23" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="112" X="725" H="42" Y="117" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" X="256" H="250" Y="150" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="300" X="399" H="10" Y="280" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" X="542" H="250" Y="150" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="59" X="156" H="138" Y="426" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="59" X="397" H="138" Y="426" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="59" X="636" H="138" Y="426" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="262" X="132" H="10" Y="21" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><T X="59" Y="96" /><DS X="67" Y="79" /><DC X="398" Y="336" /><F X="742" Y="90" /></D><O /></Z></C>
  9. Oaix Cheese Enthusiast

    Critique my map please.
    Code:
    <C><P /><Z><S><S L="72" H="40" X="41" Y="406" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" X="73" H="40" Y="264" T="1" P="0,0,0,0.2,0,0,0,0" /><S L="10" X="73" H="40" Y="185" T="1" P="0,0,0,0.2,0,0,0,0" /><S L="10" X="73" H="40" Y="106" T="1" P="0,0,0,0,0,0,0,0" /><S L="10" X="73" H="40" Y="224" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" X="73" H="40" Y="304" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" X="73" H="40" Y="147" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" X="147" H="81" Y="365" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" X="147" H="40" Y="305" T="1" P="0,0,0,0.2,0,0,0,0" /><S L="10" X="147" H="40" Y="224" T="1" P="0,0,0,0.2,0,0,0,0" /><S L="10" X="147" H="40" Y="144" T="1" P="0,0,0,0.2,0,0,0,0" /><S L="10" X="147" H="40" Y="264" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" X="147" H="40" Y="183" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" X="147" H="40" Y="107" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" X="643" H="648" Y="32" T="1" P="0,0,0,0,0,0,0,0" /><S L="10" X="739" H="237" Y="265" T="1" P="0,0,0,0,0,0,0,0" /><S L="422" X="361" H="10" Y="231" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" X="486" H="60" Y="202" T="1" P="0,0,0,0.2,0,0,0,0" /><S L="63" X="148" H="10" Y="379" T="3" P="0,0,0,80,89,0,0,0" /><S L="90" X="701" H="10" Y="395" T="0" P="0,0,0.3,0,350,0,0,0" /></S><D><DS Y="181" X="38" /><F Y="89" X="776" /><T Y="55" X="775" /><DC Y="183" X="37" /></D><O><O C="11" Y="0" P="0" X="353" /><O C="3" Y="298" X="494" P="90" /><O C="3" Y="299" X="370" P="90" /><O C="4" Y="247" X="671" P="90" /><O C="11" Y="340" X="670" P="0" /><O C="11" Y="152" X="670" P="0" /><O C="7" Y="389" X="772" P="0" /><O C="11" Y="395" X="730" P="0" /><O C="11" Y="394" X="798" P="0" /><O C="1" Y="296" X="603" P="0" /><O C="11" Y="289" X="603" P="0" /><O C="11" Y="304" X="602" P="0" /><O C="11" Y="296" P="0" X="494" /><O C="11" Y="293" P="0" X="369" /><O C="4" Y="31" X="280" P="330" /><O C="11" Y="-17" X="361" P="0" /><O C="7" Y="218" X="203" P="0" /><O C="11" Y="224" X="159" P="0" /><O C="3" Y="57" X="205" P="110" /><O C="22" Y="80" X="196" P="0" /><O C="4" Y="10" P="0" X="748" /><O C="11" Y="10" P="0" X="655" /><O C="11" Y="10" P="0" X="792" /><O C="3" Y="317" P="-40" X="255" /><O C="11" Y="291" P="0" X="288" /><O C="11" Y="341" P="0" X="229" /></O></Z></C>
  10. Trollololol Guest

    I don't see why this masterpiece and feat of engineering keeps getting deleted:
    Code:
    <C><P /><Z><S><S L="68" X="723" H="207" Y="188" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="38" X="545" H="10" Y="266" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="31" X="672" H="47" Y="281" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" X="565" H="107" Y="318" T="0" P="0,0,0.3,0.2,-10,0,0,0" /><S L="10" X="663" H="44" Y="298" T="0" P="0,0,0.3,0.2,30,0,0,0" /><S L="150" X="724" H="10" Y="317" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="35" X="723" H="10" Y="86" T="1" P="0,0,0,0.2,0,0,0,0" /><S L="800" X="148" H="10" Y="397" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="60" X="571" H="37" Y="390" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="300" X="770" H="31" Y="387" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="20" X="611" H="70" Y="405" T="4" P="1,900,0,0.1,0,0,0,0" /><S L="10" X="622" H="10" Y="447" T="0" P="0,0,0.3,0.1,0,0,0,0" /><S L="39" X="592" H="10" Y="495" T="3" P="0,0,0,20,0,0,0,0" /><S L="50" X="536" H="10" Y="465" T="1" P="0,0,0,0.1,1,0,0,0" /><S L="10" X="611" H="10" Y="345" T="4" P="1,0,1,0,0,0,0,0" /><S L="10" X="616" H="10" Y="366" T="4" P="1,0,1,0,0,0,0,0" /><S L="10" X="615" H="10" Y="356" T="4" P="1,0,1,0,0,0,0,0" /><S L="10" X="604" H="10" Y="364" T="4" P="1,0,1,0,0,0,0,0" /><S L="10" X="607" H="10" Y="355" T="4" P="1,0,1,0,0,0,0,0" /><S L="40" X="781" H="1000" Y="-176" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS X="36" Y="374" /><F X="612" Y="358" /><T X="776" Y="369" /><DC X="715" Y="-400" /></D><O><O P="0" X="586" C="4" Y="250" /><O P="0,1" X="535" C="10" Y="445" /><O P="0" X="681" C="12" Y="250" /></O></Z></C>
  11. Severnaya Guest

    Lol'd hard, I would yes it.

    Just spent the 20 cheese on my second map (shaman required OMFG), hopefully it does a little better than my first (which is hovering around 52-55%)

    [IMG]

    There is an extra hole behind the bottom right box. It's easy to uncover when I'm alone but with a full room of mice trying to walljump on those boxes it might not be found so easily. But now you know in case you ever get this map :)

    Code:
    <C><P /><Z><S><S X="251" H="450" Y="453" T="1" P="0,0,0,0.2,0,0,0,0" L="90" /><S X="546" H="450" Y="30" T="1" P="0,0,0,0.2,180,0,0,0" L="90" /><S X="86" H="30" Y="374" T="0" P="0,0,0.3,0.2,180,0,0,0" L="100" /><S X="578" H="300" Y="104" T="4" P="0,0,20,0.2,180,0,0,0" L="34" /><S X="283" H="450" Y="452" T="0" P="0,0,0.3,0.2,0,0,0,0" L="34" /><S X="827" H="600" Y="51" T="1" P="0,0,0,0.2,0,0,0,0" L="100" /><S X="660" H="200" Y="433" T="1" P="0,0,0,0.2,180,0,0,0" L="320" /></S><D><F Y="86" X="633" /><DS Y="341" X="89" /><DC Y="341" X="90" /><T Y="229" X="254" /><T Y="327" X="749" /></D><O><O P="0" C="2" X="664" Y="301" /><O P="0" C="2" X="744" Y="301" /><O P="0" C="2" X="703" Y="238" /></O></Z></C>

  12. Hoodlume Cheese Enthusiast

    That's a bad idea.
    EDIT: (After reading who's post) Alright, you win.

    @Lordlego: This map was very fun, and the shaman was really needed. However, i felt that the ground should be a tilted chocolate, so that it relys more on skill, but it's your choice >_< And I really liked the poking concept, it was very original and fun, the shaman cannot lag out of the map, because the ice ground was thick. Great job. 5/5

    @Stron: 1. It is impossible without the shaman, please make the ice ground lower, but it needs shaman so it's quite good, but walljumping maps are over used and bad. 2.5/5

    2. Too shaman reliant, I predict it would be out. 2/5

    @Kirbyfan: See above

    @Oaix: You should've gave some room for the shaman to build things, because with that little space it is almost impossible. The map, on the right was a little too hard at the beginning maybe make it a little easier? ;)

    @Trollololol: All hail the king!

    @Severnaya: I really hate maps that rely too much on walljumping, and this is one of them. But nice easter egg thing! 2/5
  13. Nlkalrdytakn Guest

    your map
    also i think the start will get very crowded with 25 mice, making wj even more difficult

    your map
    i really like this map


  14. Slatyr Guest

    dont know which one to rate, so i just pick some:

    @trollololol:
    there is no way to die except from running out of the screen or getting killed by a troll shaman somehow, which makes it pretty boring. And what the shaman has to construct isnt really challenging. i think thats why it always gets deleted.
    i also suppose most people dont get what it should represent.

    @severnaya:
    like this its just putting two planks for the shaman -> boring.
    runners cant have a good race for first, but even noobs can do easily it if they can jump on chocolate walls -> boring.
    my tip: remove the chocolate ground! this makes it a (more) interesting map for shamans.

    My map to rate:
    map picture
    The fist is in the air at the start and falls down, after that the grounds on the right drop out of the sky.

    Code:
    <C><P /><Z><S><S L="810" X="400" H="100" Y="400" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="100" X="400" H="100" Y="100" T="0" P="0,0,0.3,0.2,45,0,0,0" /><S L="100" X="400" H="100" Y="100" T="0" P="0,0,0.3,0.2,22,0,0,0" /><S L="100" X="400" H="100" Y="100" T="0" P="0,0,0.3,0.2,67,0,0,0" /><S L="100" X="400" H="100" Y="100" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="15" X="375" H="10" Y="85" T="3" P="0,0,0,20,45,0,0,0" /><S L="10" X="425" H="15" Y="85" T="3" P="0,0,0,20,45,0,0,0" /><S L="40" X="400" H="10" Y="115" T="4" P="0,0,20,0.2,0,0,0,0" /><S L="10" X="425" H="20" Y="120" T="4" P="0,0,20,0.2,-45,0,0,0" /><S L="10" X="375" H="20" Y="120" T="4" P="0,0,20,0.2,45,0,0,0" /><S L="100" X="180" H="120" Y="140" T="0" P="1,99999,0.3,0.2,0,1,0,0" /><S L="80" X="571" H="56" Y="-400" T="0" P="1,0,0.3,0.2,60,0,0,0" /><S L="143" X="678" H="23" Y="-800" T="1" P="1,0,0,0.2,-2,0,0,0" /><S L="46" X="736" H="120" Y="-600" T="4" P="1,0,20,0.2,-23,0,0,0" /><S L="78" X="563" H="101" Y="-900" T="4" P="1,0,20,0.2,22,0,0,0" /><S L="50" X="632" H="50" Y="-350" T="1" P="1,0,0,0.2,45,0,0,0" /><S L="99" X="743" H="121" Y="-350" T="4" P="1,0,20,0.2,0,0,0,0" /><S L="45" X="609" H="52" Y="-400" T="0" P="1,0,0.3,0.2,45,0,0,0" /><S L="10" X="657" H="155" Y="-600" T="0" P="1,0,0.3,0.2,30,0,0,0" /><S L="30" X="503" H="139" Y="-500" T="0" P="1,0,0.3,0.2,20,0,0,0" /></S><D><DS X="38" Y="331" /><T X="36" Y="350" /><F X="759" Y="342" /><DC X="67" Y="335" /></D><O><O P="0,1" X="400" C="10" Y="185" /><O P="0" X="400" C="11" Y="185" /><O P="-30,1" X="440" C="10" Y="175" /><O P="30,1" X="360" C="10" Y="175" /><O P="0" X="450" C="11" Y="160" /><O P="-90,1" X="360" C="10" Y="200" /><O P="90,1" X="440" C="10" Y="200" /><O P="0" X="360" C="11" Y="200" /><O P="0" X="440" C="11" Y="200" /><O P="0" X="211" C="2" Y="120" /><O P="0" X="145" C="1" Y="185" /><O P="0" X="145" C="1" Y="155" /><O P="0" X="145" C="1" Y="125" /><O P="0" X="145" C="1" Y="95" /><O P="0" X="145" C="22" Y="95" /><O P="0" X="145" C="22" Y="125" /><O P="0" X="145" C="22" Y="155" /><O P="0" X="145" C="22" Y="185" /><O P="67,1" X="255" C="3" Y="162" /><O P="0" X="238" C="14" Y="120" /><O P="0" X="210" C="22" Y="120" /><O P="-30,1" X="311" C="3" Y="182" /><O P="0" X="350" C="11" Y="160" /><O P="0" X="273" C="14" Y="205" /><O P="0,1" X="400" C="10" Y="225" /><O P="0" X="400" C="11" Y="225" /></O></Z></C>
    Its already out, started with around 60% and is now down at 50% with 2000 votes. i would like to make a second (better) version, so please tell me what is bad/ ideas how to improve.
  15. Stron Cheese Enthusiast


    I'd vote no for two main reasons. 1) It has a picture in it. 2) It's a mess map.


  16. Rakimou Guest

    Severnaya,

    Hidden holes = huge no-no in my opinion. And maybe you want to put shaman spawn at the first hole, since that would give shaman an option to build to the right first and prevent some deaths from failed jumps. Aside from that, the map is decent and I like cj opportunity on the way back.

    Slatyr,

    There's not much to do on your map. wj/plank right, clean up junk, wj/plank left. It's too simple.

    Oaix,

    Your map is a typical average obstacle course. 10px wide walls, random planks, random lava etc. The only part I like about it is 2-wall wj at the beginning. Did you really have to squeeze in all 20 grounds and 30 shaman objects just for the hell of it?
  17. Transforgato Guest

    This is One Of My Favorite maps i made with a pretty decent rating probably since its simple but has a Hard Spot in it Well Try it and Vote
    Code:
    <C><P /><Z><S><S L="201" X="399" H="10" Y="49" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="108" X="55" H="100" Y="347" T="1" P="0,0,0,0.2,0,0,0,0" /><S L="108" X="734" H="100" Y="347" T="1" P="0,0,0,0.2,0,0,0,0" /></S><D><F X="148" Y="374" /><T X="396" Y="44" /><F X="642" Y="374" /><DS X="338" Y="28" /><DC X="460" Y="29" /></D><O><O Y="390" X="211" C="4" P="0,1" /><O Y="389" X="391" C="4" P="0,1" /><O Y="389" X="576" C="4" P="0,1" /><O Y="390" X="305" C="11" P="0" /><O Y="390" X="482" C="11" P="0" /><O Y="199" X="420" C="10" P="0" /><O Y="197" X="395" C="10" P="0" /><O Y="197" X="366" C="10" P="0" /><O Y="197" X="340" C="10" P="0" /><O Y="197" X="319" C="10" P="0" /><O Y="198" X="294" C="10" P="0" /><O Y="194" X="377" C="22" P="0" /><O Y="194" X="349" C="22" P="0" /><O Y="195" X="330" C="22" P="0" /><O Y="197" X="295" C="15" P="0" /><O Y="196" X="413" C="11" P="0" /><O Y="204" X="283" C="10" P="0" /><O Y="207" X="279" C="10" P="0" /><O Y="203" X="279" C="10" P="0" /><O Y="203" X="280" C="15" P="0" /><O Y="201" X="283" C="15" P="0" /><O Y="194" X="289" C="15" P="0" /></O></Z></C>
  18. Moori Guest

    Funny design but to easy....ghost big box + some cannonball = solved
    make restrition = 1 then the fist jumps up and down


    needs much shaman work / time to solve...maybe a little to hard
    (add trampoline maybe to move upwards to the hole)

    (i started with red nail little board and yellow dot big box to stop anvil god
    then i throw some little bords on the ground)








  19. Stron Cheese Enthusiast


    You don't need to stop anvil god, it doesn't gets to cheese.


    Edit: Just a random idea i had. It relys quite much in rushers, and it's still in "beta"

    Code:
    <C><P /><Z><S><S X="289" H="282" Y="30" T="0" P="0,0,0.3,0.2,0,0,0,0" L="16" /><S X="538" H="272" Y="359" T="0" P="0,0,0.3,0.2,0,0,0,0" L="17" /><S X="439" H="10" Y="211" T="0" P="1,0,0.3,0.2,150,0,0,0" L="600" /><S X="292" H="80" Y="362" T="0" P="0,0,0.3,0.2,0,0,0,0" L="19" /><S X="530" H="149" Y="22" T="0" P="0,0,0.3,0.2,0,0,0,0" L="18" /><S X="53" H="174" Y="261" T="0" P="0,0,0.3,0.2,0,0,0,0" L="74" /><S X="755" H="200" Y="299" T="0" P="0,0,0.3,0.2,0,0,0,0" L="71" /></S><D><T Y="195" X="748" /><F Y="195" X="409" /><DS Y="156" X="54" /><DC Y="159" X="54" /></D><O><O P="60" X="190" C="1" Y="340" /><O P="60" X="677" C="1" Y="61" /><O P="0" X="194" C="22" Y="348" /><O P="0" X="680" C="22" Y="69" /></O></Z></C>







  20. Rathamster Guest

    <C><P /><Z><S><S X="60" P="0,0,0.3,0.2,0,0,0,0" Y="370" T="0" H="50" L="110" /><S X="740" P="0,0,0.3,0.2,0,0,0,0" Y="370" T="0" H="50" L="110" /><S X="195" P="0,0,0,0.2,0,0,0,0" Y="470" T="1" H="10" L="130" /><S X="180" P="1,0,0,0.2,0,1,0,0" Y="434" T="1" H="120" L="110" /><S X="265" P="0,0,0,0.2,60,0,0,0" Y="485" T="1" H="10" L="40" /><S X="285" P="0,0,0,0.2,50,0,0,0" Y="515" T="1" H="10" L="40" /><S X="310" P="0,0,0,0.2,40,0,0,0" Y="540" T="1" H="10" L="40" /><S X="335" P="0,0,0,0.2,20,0,0,0" Y="555" T="1" H="10" L="30" /><S X="360" P="0,0,0,0.2,0,0,0,0" Y="560" T="1" H="10" L="30" /><S X="520" P="0,0,0,0.2,-50,0,0,0" Y="540" T="1" H="10" L="40" /><S X="535" P="0,0,0,0.2,-60,0,0,0" Y="515" T="1" H="10" L="40" /><S X="550" P="0,0,0,0.2,-60,0,0,0" Y="485" T="1" H="10" L="40" /><S X="605" P="0,0,0,0.2,0,0,0,0" Y="470" T="1" H="10" L="100" /><S X="475" P="0,0,0,0.2,0,0,0,0" Y="560" T="1" H="10" L="30" /><S X="500" P="0,0,0,0.2,-20,0,0,0" Y="555" T="1" H="10" L="30" /><S X="415" P="0,0,0,3,0,0,0,0" Y="559" T="2" H="10" L="100" /></S><D><T X="61" Y="346" /><F X="745" Y="340" /><DS X="61" Y="331" /></D><O /></Z></C>

    hmmmmmm what do you think?
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