[TUTORIAL] How to make treadmill grounds.

Discussion in 'Map Editor' started by Baconlol, Feb 23, 2011.

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  1. No Mood

    Baconlol Sage Mouse

    ALL CREDIT GOES TO THE PERSON THE MADE THIS FIRST , ALL I DID WAS TRANSLATE!
    Known as "Treadmill ground" its function is to move the mice back

    Treadmill ground:
    Show Spoiler
    [IMG]
    Code:
    <C><P /><Z><S><S X="793" H="10" Y="375" T="1" P="1,-1,0,-99999999,0,0,0,0" L="10" /><S X="397.5" H="40" Y="115" T="0" P="1,9999999999,9999,-99999999,0,1,0,0" L="765" /><S X="399.985531039858" H="10" Y="386.657978611534" T="0" P="0,0,0,0,0,0,0,0" L="800" /><S X="8" H="10" Y="375" T="1" P="0,0,0,0,45,0,0,0" L="10" /></S><D /><O /></Z></C>


    Its basic principle is divided into four grounds.

    The Grounds mat
    The Ground of thrust (friction always 0)
    The Ground mat which activates
    The Ground base (Friction always 0)

    Because the friction 0? for the best ground transportation for its operation.

    Treadmill ground works as follows; The falling ground (Mat) hits the Ground impulse that drags the ground until it touches the base that activates the Ground mat, which when pressed against a body it is thrown back.

    But why does this happen?

    This is due to return to invalidate when in a negative state with another ground for refund negative has the ability to throw bodies.

    Variations of strength:

    What sets the force is released at which point the ground falls (mat), the value of the refund does not matter (always negative [-1]) in the case of treadmill horizontal value of the refund does not affect much.

    Values that must be maintained:

    Restitution and Friction negative of all the grounds.

    Has a negative mass there in the ice?

    Yes, that makes fixed ground even as dynamic (Often used in artmaps) already has a tutorial to teach that. I will disclose the link at the end. This negative mass is only a whim, or something more than a decorative function, can be removed.

    The values of the grounds you can see the map published.

    Example map:...
    Code:
    <C><P /><Z><S><S Y="436" T="1" H="10" P="1,-1,0,-99999999,0,0,0,0" L="10" X="791" /><S Y="221" T="0" H="60" P="1,9999999999,9999,-99999999,0,1,0,0" L="400" X="565" /><S Y="447.657978611534" T="0" H="10" P="0,0,0,0,0,0,0,0" L="800" X="397.985531039858" /><S H="10" Y="250" T="4" P="0,0,9999,0.2,-40,0,0,0" L="10" X="281" /><S Y="318" T="4" H="10" P="0,0,20,0.2,40,0,0,0" L="10" X="288" /><S Y="432" T="1" H="10" P="0,0,0,0,45,0,0,0" L="10" X="362" /><S Y="396" T="0" H="19" P="0,0,0,0.2,0,0,0,0" L="205" X="175" /><S Y="293" T="1" H="338" P="0,0,0,0.2,0,0,0,0" L="10" X="285" /><S Y="254" T="0" H="91" P="0,0,0.3,0.2,0,0,0,0" L="10" X="38" /><S Y="302" T="4" H="10" P="0,0,20,0.2,0,0,0,0" L="10" X="38" /><S Y="400" T="1" H="37" P="0,0,0,0.2,0,0,0,0" L="67" X="40" /><S Y="410" T="1" H="74" P="0,0,0,0.2,0,0,0,0" L="10" X="275" /><S Y="155" T="4" H="39" P="0,0,20,0.2,100,0,0,0" L="10" X="-13" /><S Y="111" T="4" H="39" P="0,0,20,0.2,120,0,0,0" L="10" X="9" /><S Y="88" T="4" H="39" P="0,0,20,0.2,160,0,0,0" L="10" X="51" /><S Y="103" T="1" H="10" P="0,0,0,0.2,-70,0,0,0" L="10" X="35" /><S Y="137" T="1" H="10" P="0,0,0,0.2,-100,0,0,0" L="10" X="10" /><S Y="91" T="1" H="10" P="0,0,0,0.2,-60,0,0,0" L="10" X="76" /><S Y="85" T="4" H="39" P="0,0,20,0.2,180,0,0,0" L="10" X="104" /><S Y="152" T="1" H="10" P="0,0,0,0.2,-80,0,0,0" L="10" X="-30" /><S Y="313" T="0" H="10" P="0,0,0.3,0.2,40,0,0,0" L="10" X="354" /><S Y="280" T="0" H="10" P="0,0,0.3,0.2,40,0,0,0" L="10" X="352" /><S Y="244" T="0" H="10" P="0,0,0.3,0.2,40,0,0,0" L="10" X="352" /><S Y="208" T="0" H="10" P="0,0,0.3,0.2,40,0,0,0" L="10" X="352" /><S H="155" Y="205" T="0" P="0,0,0.3,0.2,0,0,0,0" L="22" X="335" /><S Y="172" T="0" H="10" P="0,0,0.3,0.2,40,0,0,0" L="10" X="352" /><S Y="135" T="0" H="10" P="0,0,0.3,0.2,40,0,0,0" L="10" X="352" /><S Y="189" T="1" H="312" P="0,0,0,0.2,-180,0,0,0" L="13" X="351" /><S Y="347" T="4" H="10" P="0,0,20,0.2,0,0,0,0" L="13" X="351" /><S Y="71" T="1" H="71" P="0,0,0,0.2,180,0,0,0" L="10" X="471" /><S Y="79" T="4" H="10" P="0,0,20,0.2,-40,0,0,0" L="100" X="506" /><S H="17" Y="45" T="1" P="0,0,0,0.2,0,0,0,0" L="86" X="583" /><S Y="33" T="1" H="10" P="0,0,0,0.2,0,0,0,0" L="399" X="542" /><S H="10" Y="59" T="4" P="0,0,20,0.2,0,0,0,0" L="36" X="599" /><S H="10" Y="218" T="1" P="0,0,0,0.2,-40,0,0,0" L="10" X="60" /><S H="29" Y="399" T="0" P="0,0,0.3,0.2,180,0,0,0" L="59" X="40" /><S H="28" Y="402" T="1" P="0,0,0,0.2,0,0,0,0" L="51" X="40" /><S H="48" Y="221" T="1" P="1,0,0,0.2,0,1,0,0" L="387" X="565" /><S H="144" Y="205" T="1" P="0,0,0,0.2,180,0,0,0" L="15" X="334" /><S H="136" Y="205" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" X="334" /></S><D><DS Y="227" X="277" /><F Y="60" X="687" /><T Y="143" X="63" /></D><O><O X="385" C="22" Y="237" P="0" /><O X="460" C="22" Y="223" P="0" /><O X="675" C="22" Y="224" P="0" /><O X="746" C="22" Y="236" P="0" /></O></Z></C>
  2. Proudpro Noobie Mouse

    Not hard to figure out yourself :) thanks for the guide.
  3. No Mood

    Baconlol Sage Mouse

    Meh, I only did it because of this:

  4. Proudpro Noobie Mouse

    Yeah I just saw that thread [IMG]








  5. Proudpro Noobie Mouse

    By the way there already is a guide that shows you how to make treadmill grounds, but it's just a picture with an XML code. [IMG]
    viewtopic.php?f=11&t=9905
  6. Mapdesigns Noobie Mouse

    You put this through Google Translate and didn't even bother to make sure it was proper English, lol. :)
    You might wanna rewrite a few parts to make it easier to read :p
  7. Oaix Cheese Enthusiast

    I'm pretty sure Gundoesk just took this from Rype's Editor Samples which you just put back in an entirely new thread. So.. I think you should give creds to Rype.
  8. Gundoesk Cheese Enthusiast

    Crédits for the tutorial?
  9. Twobigo Cheese Enthusiast

    Of course! [IMG]


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