Cheese for Mice

Transformice Map Database

5,000,000+ player-created maps — CFM • Updated March 2026

The Map Editor launched on August 22, 2010 (V0.63) and turned Transformice from a game with 200 official maps into a universe of over 5 million player-created levels. Maps range from simple cheese runs to impossibly hard bootcamps, art masterpieces, and mechanical puzzles.

NORMAL ROOM MAP ROTATION

Normal rooms cycle through categories in a fixed order: Vanilla → Normal/Protected → Shaman → Miscellaneous → Art → Normal/Protected → Dual Shaman → Mechanism → No Shaman. Vanilla rooms only play Tigrounette's original maps. Bootcamp and Racing have their own dedicated rooms.

Map Categories

P0 — UNPROTECTED
User Maps
Every map starts as P0 when exported from the editor. Players can vote maps up or down. Maps with 100+ votes and below 50% approval get moved to P44 (deleted). The oldest 40,000 P0s rotate in normal rooms.
2 min • Normal rooms
P1 — PROTECTED
Permanent Maps
Maps approved by the Map Crew. Cannot be voted out. Must be playable, enjoyable, well-aligned, no hidden holes or cheese, and no AFK deaths. The best P0 maps get promoted here.
2 min • Normal rooms
P4 — SHAMAN
Shaman Maps
Maps designed to showcase shaman skills. The shaman must build creative solutions to help mice reach the cheese and hole. Split from the original P2 (Prime) category in V1.32.
2 min • Normal rotation
P5 — ART
Art Maps
Maps featuring creative visual designs made with ground objects and Viprin tools. Must still have gameplay — pure decoration without a challenge won't be accepted. Art standards have evolved dramatically since 2012.
2 min • Normal rotation
P6 — MECHANISM
Mechanism Maps
Puzzle and machine maps with traps, cages, and mechanical elements. Known for lower replay value once you learn the trick. The shaman often activates mechanisms to help mice.
2 min • Normal rotation
P7 — NO SHAMAN
No Shaman Maps
Maps designed to be completed without any shaman help. Tests raw platforming skills like wall-jumping, corner-jumping, and momentum control.
2 min • Normal rotation
P8 — DUAL SHAMAN
Dual Shaman Maps
Two shamans work together (or compete) to save the mice. Requires coordination and creative building from both shamans simultaneously.
2 min • Normal rotation
P9 — MISCELLANEOUS
Miscellaneous Maps
Maps that don't fit neatly into other categories. Often experimental or unique concepts that combine multiple gameplay styles.
2 min • Normal rotation

Competitive & Special

P3 / P13 — BOOTCAMP
Bootcamp Maps
No shaman, no help. Extreme difficulty maps testing wall-jumps, air-jumps, and precise mechanics. Completions only count with 4+ mice in room. Has its own leaderboard. P13 added checkpoints (Sept 2014).
Own rooms • Leaderboard
P17 — RACING
Racing Maps
Pure speed runs. Sprint to the cheese and back. No shaman objects, no backgrounds, no decorations. Firsts only count in rooms with 11+ mice. Maps optimized for momentum-based movement. Duration: 1 minute.
Own rooms • Leaderboard
P10 / P11 — SURVIVOR
Survivor & Vampire Maps
P10: Shaman hunts mice with anvils and cannonballs. P11: Vampire variant where one mouse turns into a vampire and infects others. Last mouse standing wins. Has its own leaderboard.
Own rooms • Leaderboard
P18 — DEFILANTE
Défilante Maps
Cooperative scrolling maps added in V1.600. All mice work together to keep up with the auto-scrolling camera. Dodge obstacles as a team. Has its own dedicated rooms.
Own rooms • Co-op
P19 — MUSIC
Music Maps
Maps that play melodies using game mechanics and timing. A creative niche that combines map design with musical composition.
Special
P22 — TRIBE HOUSE
Tribe House Maps
Private maps for tribe rooms. Added September 2011 (V1.7). Cost 5 cheese to create (since Nov 2013). Can be customized by tribe leaders.
Tribe rooms only
P41 — MODULE
Lua Module Maps
Maps used by community Lua modules — custom game modes like parkour, deathmatch, music, and others created with the Lua scripting API.
Module rooms
P44 — DELETED
Deleted Maps
Maps voted below 50% approval with 100+ votes, or removed by moderators. These maps no longer appear in any rotation.
Not playable

Map Editor

The Map Editor was released on August 22, 2010 (V0.63). It lets any player create and publish maps that enter the P0 rotation immediately. Over the years it gained ground types (stone, snow, ice, chocolate, sand), decoration packs (Transformice, Sea, House, Autumn, Winter, Spring, Valentine's), XML editing for advanced builders, and checkpoint support for bootcamp maps.

Key editor commands: /editor opens the editor, /lsmap lists your published maps, /map @code loads a map by code. Press M in the editor to summon a test mouse.

Map System History

AUG 2010 (V0.63)
Map Editor released. Only P0 (user) + Vanilla existed.
SEP 2010 (V0.72)
P1 (Protected) and P2 (Prime) added to keep the best maps.
MAR 2012 (V1.32)
P2 split into P4-P9: Shaman, Art, Mechanism, No Shaman, Dual Shaman, Misc.
SEP 2014 (V1.185)
Bootcamp checkpoints (P13) added. Bootcamp maps now track completion progress.
2018 (V1.600)
Défilante (P18) scrolling maps introduced — a new cooperative game mode.
APR 2022 (V1.695)
Decoration sorting added: Transformice, Sea, House, Autumn, Winter, Spring, Valentine's, Various.
Map data sourced from Transformice Wiki (CC-BY-SA). Transformice is © 2010-2026 Atelier 801.

Map Stats

Total maps: 5,000,000+
Vanilla maps: 200+ (by Tigrounette)
Map categories: 20+
Editor released: Aug 22, 2010
Default size: 800 × 400 px
Max grounds: varies by category
Ground types: Wood, Ice, Snow, Sand, Stone, Chocolate, Cloud, Earth, Grass, Water

Map Crew Tips

  • Maps must offer a real challenge
  • Use the full 800×400 space wisely
  • No hidden holes or offscreen cheese
  • No AFK death traps
  • Good alignment matters
  • Avoid blatant copies of other maps
  • Art maps must still have gameplay
  • Bootcamp maps need checkpoint support

Map Commands

/editor Open map editor
/map @code Load a map
/lsmap List your maps
/np @code Play specific map
M Summon test mouse
Shift+M Mouse with cheese
Shift+A Select all grounds

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