Shaman Items

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At the start of each round, a Shaman is chosen. This player has the ability to spawn objects. In many maps these objects are fundamental in helping mice get to the Cheese and back. The objects which are available to spawn depends on each individual map. Most of these objects can be placed with several different anchors which can affect the object's behaviour. An object can also be made into a Ghost Object, allowing mice (but not other objects) to pass through them, by pressing the space key.
Items can be selected by clicking their icon or by pressing the number hotkey for the item. Items are placed by holding down the left mouse button.

It is possible to unlock several other shaman items by leveling up and unlocking certain skills and abilities.

Normal Items

Item Description Properties Proper Uses Troll.png Troll Use Troll.png
Downarrow.png
Arrow
An arrow which points in a certain direction. Used for guiding mice to a specific location. Can be rotated. Does not interact with mice. Non-physical.
  • Direct mice to a certain location or in a certain direction.
  • Can add an anchor to attach objects together that weren't originally.
  • Lure mice into a compromising position.
  • Spam arrows
Spirit.png
Spirit
A Spirit which explodes in a burst of kinetic energy roughly three times its radius. Affects mice and physical objects. Non-physical.
  • It can be used anywhere and pushes objects or users around.
  • You can use this spirit on yourself to make long jumps.
  • If people are stuck on a far away ledge a spirit can knock them off.
  • It can be used to kill or mess up a wall jumper's timing.
  • It can be used to banish useful items.
Super Spirit.png
Pink Spirit
A Pink Spirit is the same as regular spirit. When it's used, a blast of white energy will show hot pink. It's not super spirit (a former shaman item, which was removed). (How to Spawn this Item: Use space bar when spirit is selected. With anti-spirit skill (a mechanic skill), pink spirit can be used to pull the shaman (mice are not affected by Anti-Spirit) to the point where it was spawned.) Non-physical.
  • It can be used anywhere and pushes objects or users around.
  • You can use this spirit on yourself to make long jumps.
  • If people are stuck on a far away ledge a spirit can knock them off.
  • It can be used to kill or mess up a wall jumper's timing.
  • It can be used to banish useful items.
Balloon.png
Balloon
A fun balloon! Comes in a multitude of colors. Slowly floats upward, but can be nudged with other Shaman items. Items can also be attached to the balloon itself. Interacts with mice with or without an anchor. 30x30 px (circle)

Density: 50
Friction: 0.5
Bounce: 0.5
Mass: 300

  • Lifts objects or mice up.
  • If mice are overlapped, the last mouse that moved receives a balloon.
  • Lifting necessary things off the map.
  • Lifting caged mice to their deaths.
  • Lifting AFK mice to their deaths.
Rune.png
Rune
A magical arrow-shaped rune which slowly drifts in the direction it points. Defies gravity. Interacts with mice unless ghosted. 30x30 px (circle)

Density: 10
Friction: 0.1
Bounce: 0.2
Mass: proportional to size

  • Pushing objects
  • Guiding Airships
  • Using to propel yourself on a Crate/Board.
  • Pushing necessary things off the map.
  • Pushing items into people.
  • Pushing mice around. (First tapping space for solidness)
Small Crate.png
Small box
A small box full of nothing. Light and useful. 30x30 px (box)

Density: 30
Friction: 0.8
Bounce: 0.2
Mass: proportional to size

  • Small weight/counterweight
  • Place for Shaman to stand while building on a tilted plank.
  • Spam
  • Building a smaller and more easily evaded Box God
Big Crate.png
Large box
Double the size, double the usefulness! Best when used in conjunction with the small box. 60x60 px (box)

Density: 30
Friction: 0.8
Bounce: 0.2
Mass: proportional to size

  • A weight
  • Stepping stone
  • Spam
  • Building a larger and harder to avoid Box God
  • Can be used along with planks to block the mouse hole
  • Can be used alongside with cannonballs (drag) to kill AFKers or trolls
Anvil1.png
Anvil
A heavy anvil, a key component in making highly-destructive devices. 30x30 px (box)

Density: 50
Friction: 0.2
Bounce: 0
Mass: 1000

  • Weight or counterweight
  • Immobile stepping stone.
  • Building Anvil Gods
  • Roadblock
  • Upsetting platforms
  • Squishing walljumpers
  • Destroying bridges
  • Weighing down Airships
  • Blocking Holes
  • Blocking Cheese
Small Plank.png
Small Plank
A small wooden plank. 100x10 px (box)

Density: 50
Friction: 0.4
Bounce: 0.2
Mass: proportional to size

  • Creating small bridge pieces
  • Supporting bridges
  • Block off narrow corridors or even holes.
Large Plank.png
Large Plank
A long wooden plank. 200x10 px (box)

Density: 50
Friction: 0.4
Bounce: 0.2
Mass: proportional to size

  • Bridge distance between far gaps
  • Shield mice from bombs.
  • Creating elevators, swings, stairs, catapults etc. (Use your imagination)
  • Block off further movement.
  • Creating fake bridges
  • Attaching to a box to block hole.
Ball.png
Ball
A little semi-bouncy beach ball. Mice just love beach balls! 30x30 px (circle)

Density: 10
Friction: 0.1
Bounce: 0.9
Mass: proportional to size

  • Explodes on some maps to launch mice to a higher point.
  • Makes a make-shift trampoline or bouncy platform with creative planning and careful use.
  • Building a car that will roll off the map
  • Making a contraption similar to the Anvil God
Trampoline.png
Trampoline
A bouncy trampoline with which to reach great heights! Wooden Part

100x10 px (box)
Density: 50
Friction: 0.4
Bounce: 0.2
Mass: proportional to size


Bouncy Part
80x10 px (trapezoid)
Density: 10
Friction: 0
Bounce: 1.5
Mass: proportional to size

  • Allow mice to bounce to a higher point.
  • Bounce users off map
  • Trampoline Singularity
Down Ball.png
Down Drag
A very heavy, very fast-moving cannonball. Fires very quickly in the direction it's pointing. Can be rotated to any direction, but will never shoot upward, unless you have the Mad Scientist skill from the Phycisist skill tree. 30x30 px (circle)

Density: 1
Friction: 0.2
Bounce: 0.2
Mass: 1000

  • Freeing trapped mice (if turned in a upper direction, will go slower because up drag isn't possible)
  • Knocks mice off the screen
  • Breaks necessary platforms.
  • The "downward" version is commonly used to kill/knock down walljumpers.
Right Ball.png
Right Drag
See above. See above.
  • Can be used to propel yourself across the map.
  • Pushing stuck mice through small holes in contraptions
See above.
Left Ball.png
Left Drag
See above. See above. See above. See above.
Inportal.png
Warp (In)
Outportal.png
Warp (Out)
Two items used to create a magical warp portal. Affects mice and objects (except for arrow and spirit). Non-physical.
Mice can enter and exit either portal.
  • Teleporting mice to another location.
  • Teleporting objects to another location.
  • Changing the location of the already existent portal
  • Warping falling bombs to mice
  • Warping mice to their death.
  • Blocking important areas such as the mouse hole or the cheese (difficult to do, as a mouse can go through the other portal and easily reach the blocked objective.)
Conjuration1.png
Conjuration
Spawnable block that can be mass created to make a freeform ground/wall/ceiling.

Temporary, and physical.

  • Creating a bridge
  • Creating a ramp
  • Trapping a mouse
  • Luring mice to their death

Unused Items

There are a number of items in the game's coding which are either not yet implemented or simply there for code testing purposes. They can be accessed by normal players only through hacking and are subject to change at any time.

Item Description Properties Proper Uses Troll.png Troll Use Troll.png
Heavy ball icon.png
Heavy Ball
Essentially a Drag but without the arrow. 30x30 px (circle)

Density: 100
Friction: 0.1
Bounce: 0.2
Mass: 500

  • Weight or counterweight
  • Immobile stepping stone (if anchored)
  • Roadblock
  • Upsetting platforms
  • Squishing walljumpers
  • Destroying bridges
  • Weighing down Airships
ShortRoughPlank.PNG
Small Rough Plank
Like a normal Plank, but with sticky, velcro-like properties. Affects mice and objects. Cannot be red-anchored. 100x10 px (box)

Density: 20
Friction: 10
Bounce: 0
Mass: proportional to size

  • Creating small bridge pieces
  • Creating sticky ramps
  • Block off narrow corridors or even holes
LargeRoughPlank.PNG
Large Rough Plank
Same as the small rough plank, but twice as long. Cannot be red-anchored. 200x10 px (box)

Density: 20
Friction: 10
Bounce: 0
Mass: proportional to size

  • Bridge distance between far gaps
  • Creating sticky ramps
  • Block off further movement.
  • Creating fake bridges


Up drag.png
Up Drag
Despite the upward arrow, it never actually fires upward due to how the game engine works. Essentially a round anvil. 30x30 px (circle)

Density: 1
Friction: 0.2
Bounce: 0.2
Mass: 1000

  • Weight or counterweight
  • Immobile stepping stone (if anchored)
  • Roadblock
  • Upsetting platforms
  • Squishing walljumpers
  • Destroying bridges
  • Weighing down Airships
Sticky ball icon.png
Sticky Ball
A heavy little ball which sticks to everything including itself, but not mice. (Mice stick to it, however, like rough planks.) 30x30 px (circle)

Density: 100
Friction: 30
Bounce: 0
Mass: 500

  • Weight or counterweight
  • Semi-immobile stepping stone
  • Roadblock
BombShaman.PNG
Bomb
A spawnable bomb! These will only detonate on maps which have exploding bombs. Otherwise, they're a normal round ball. 30x30 px (circle)

Density: 10
Friction: 0.1
Bounce: 0.9
Mass: proportional to size

  • Shooting mice across the map
  • Helping mice reach great heights
  • Blasting mice off the map
Cheeese icon.png
Bait
It's rectangular in shape, but doesn't seem to do anything other than sit there. 30x24 px (box)

Density: 30
Friction: 0.8
Bounce: 0.2
Mass: proportional to size

  • No known practical use
  • Tricking mice into killing themselves
Super Spirit.png
Super Spirit
Roughly 10x more powerful than a normal Spirit. Was a part of the game as of but was removed in v0.52. Used by ghosting Spirit (Spirit + Space Bar). Has been brought back into the game, as of v0.118, although it now has the same power of a normal Spirit. Non-physical.
  • Can be used anywhere and pushes objects or users around.
  • Can be used to make long jumps.
  • Can knock mice off ledges and/or into pits.
  • Can be used to kill or mess up a walljumper's timing.